The Ai Torpedo Planes Patch simply allows you to disable the Ai Torpedo Planes that the 
computer produces ingame. By default, TA:Frenzy forces the ai player(s) to build enough of 
them to attack the underwater stuff (and eventually ships and naval structures as well) 
rather often. But acording to which map you're playing on, the non-human opponent(s) may not 
need them at all. 

How to use it? That's pretty easy. Say that you want to launch a skirmish, using Cavedog's 
map "Full Moon". In this map, no need to have Ai Torpedo Planes, since there's no water at 
all! All you must do then is copy the subfolder called "Ai" in "Ai Torpedo Planes Patch" 
folder and paste it into the TA directory, where is located totala.exe. Ingame, the Ai won't 
build any Ai Torpedo Planes. Make sure to remove it (the "Ai" subfoler) next time you want 
to have a game on a map that happen to have some water in it.

Note that whenever you don't have any "Ai" folder in your TA directory, then the values are 
set back to default, which means that the computer will produce them normally.

Also note that this patch *only* applies to Ais that aren't supposed to use much naval stuff.
I mean, on maps with a lot of water, those where you must build naval units to progress, the 
weight/limit values for Ai Torpedo Planes are pre-defined and they're not meant to be changed 
at all. The computer will ALWAYS need them on this kind of maps, so the patch is useless (I 
could have used it to force the Ai to build more torpedo planes on certain maps, but frankly,
the default values are fine enough, and it would be rather dumb to kill the playability by 
forcing the computer to raise hundred of them). So, I say it again, the patch has no effect 
on maps using an ai such as SeaBattle, waterwrld, etc... (You can have your Ai folder in TA 
directory and launch a map such as "Caldera's Rim", the patch will simply be ignored and the 
ai players will still produce Torpedo Planes.) 


Ais that are affected by this Torpedo Planes Patch are:

AirBattle
Airbvart1
AirMetal
AIRNOMETAL
AirSupremacy
AirSupremacyWin
AirSupreMetal
AirWind
Default
DEFENCE
DfltVart1
DfltVart2
Hover
HoverWin
Invasion
Krogoth
Metal
Wind
WindNoMetal


You'll see yourself how useful that patch is, and hopefully learn quickly how to use it 
properly...


And at last but not least, Ai Torpedo Planes are made in a way that they should detect every 
enemy unit and engage it at once. Unfortunately, they bring an annoying bug to the mod: your 
cloaked units can be "seen" by the computer. There's nothing I can do for that. If I remove 
this ability they have, they will only target your underwater structures but not other Ais'! 
That's another good reason not to mess with this patch; I mean if you really don't need Ai 
Torpedo Planes on a map, then *enable* this patch so that your cloakable units work well 
again and aren't automatically detected. Obviously, this bug doesn't affect multiplayer games
with human players.